I dunno why Flashback as opposed to just making the pair up front though. Also helps rebound from a creature spell getting countered. Feels okay as a sort of passive noncreature spell hate.
I realize it hits all creatures with salvation counters, but honestly you're better off using a Haunt-like I think and limiting it as such. This at once seems too complex and not very worth it, since it's expensive. I think the other anons are on-track with the wording better than I could be. I have some art made by eastern artists none of it is moeblob stuff but a lot of it looks like KMMO art and whatnot.Īs for the card.
The ones that just have animu art but are functional cards (like yours) in all other regards are fine. The only thing that turns me off about cards that have it are the waifu ones. Again, it does not refer to a characteristic of the object. See rule 613, “Interaction of Continuous Effects.”įinal mention of "base power and toughness" is in the glossary. >Effects that change the base power and/or base toughness of a creature set one or both of those values to a specific number. Again, it reinforces the idea that "base power/toughness" is just a value that effects use to set the "power/toughness". Second mention of base power and toughness. Effects that refer to the base power and/or toughness of a creature apply in this layer. >613.3b Layer 7b: Effects that set power and/or toughness to a specific number or value are applied. The effect is not changing the "base power/toughness" to something else, it's setting the "power/toughness" to another value. See rule 613, “Interaction of Continuous Effects.”īASE POWER and BASE TOUGHNESS are first mentioned here, as values an effect uses to SET the POWER and/or TOUGHNESS. Effects that set a creature’s power and/or toughness to specific values may refer to that creature’s “base power,” “base toughness,” or “base power and toughness.” Other continuous effects may further modify the creature’s power and toughness. "Numbers printed in its lower right corner" is the closest the rules get to referring specifically to the printed p/t. (See rule 613, “Interaction of Continuous Effects.”)Īgain, a creature object only has POWER and TOUGHNESS. >302.4c To determine a creature’s power and toughness, start with the numbers printed in its lower right corner, then apply any applicable continuous effects. >302.4b A creature’s toughness is the amount of damage needed to destroy it. >302.4a A creature’s power is the amount of damage it deals in combat. Power and toughness are characteristics only creatures have. A card does not have "base power and toughness", or "initial power and toughness" or even "printed power and toughness." It just has "power" and "toughness".
The game only refers to the printed values as POWER and TOUGHNESS, and that they can be modified or set. Power and toughness can be modified or set to particular values by effects. For example, 2/3 means the object has power 2 and toughness 3. The first number is its power (the amount of damage it deals in combat) the second is its toughness (the amount of damage needed to destroy it). A creature card has two numbers separated by a slash printed in its lower right corner.