For our example Bonanza, we have two fuel tanks, one in each wing, each holding 0.5 of the total fuel. There are 9 different fuel tanks available, each one holding a ratio of the maximum fuel. Now move to the Tanks tab of this window. The empty weight, fuel load, and maximum weight can all easily be found from the manufacturer. The center of gravity can be modified within these limits in X-Plane.īeneath the Center of Gravity box is the Weights box. The center of the longitudinal positions is the default, while the outer two are the forward and aft limits. In the Center of Gravity section of this window you can set three longitudinal positions for the center of gravity, along with one vertical position. Next, open the Standard menu and click Weight & Balance. At G-loads more than 50% above these values, if the appropriate settings are enabled in X-Plane, structural damage will occur–probably in the form of a wing being torn off! Setting the Weight and Balance If you can’t find official G-limit values, 4.0 is a good guess for most general aviation aircraft. These limiting velocities are not hard to find, either in the pilot’s operating handbook or on the Web. With the exception of the G-limits, these will not be factored into the flight model they may, however, be used in the airspeed indicator. The most important settings here are for the aircraft’s limits (found on the left side of the window in the Default tab). Open the Standard menu and click Viewpoint. We’ll begin by setting a few basic parameters for our aircraft in order to the avoid the warning that pops up every time you save. We will save our example aircraft in the “BonanzaA36” folder which we created in our X-Plane installation directory, and we’ll name it “A36.”
Then, open the File menu again and click Save As. This will create a new, very basic aircraft file. When the window appears, open the File menu by mousing over it and click New. To begin creating the aircraft, open the Plane Maker application found in your X-Plane installation directory. A web search should turn up this data for most popular planes. In the course of creating the aircraft file, you will need a good deal of information on the actual plane, including its physical dimensions, engine and propeller specifications, weight, fuel capacity, fuel tank locations, limiting and recommended airspeeds, and so on. Our example craft is a Beechcraft A36 Bonanza. For the purposes of this tutorial, though, we suggest choosing a straightforward design to model. Plane Maker can be used to model a tremendous variety of aircraft. 5.1 Adding the Control Surfaces to the WingsĬhoosing an Aircraft, Researching the Design.4.2 Creating the Horizontal and Vertical Stabilizers.1 Choosing an Aircraft, Researching the Design.Once you’ve perfected these, advanced missions will be available like French Runs and SAM Evasion.Ĭomplete the challenge of making a plane, with the option to make other mechanical object like cars.īe the engineer that you always wanted to be in SimplePlanes and get to create amazing mechanical planes that can fly. Some challenges will also be available and these includes activities that are tutorial in nature, like takeoff and landing tutorials.
Once you finish the plane or was able to download one you can test it and fly it in the available open world map that is physics based to give it a very realistic feel. Another option is by downloading the planes that the community has also created, making it very easy for you to have an already finished plane. SimplePlanes will give you the chance to create your very own planes by using the materials that is provided. Build planes and test it by using it in the game’s challenges.
SimplePlanes is a simulation video game that is developed and published by Jundroo LLC.